Visste du?
Att det finns två taggar som handlar om nästan samma saker som denna sidan. De ser ut såhär
Musik






Namn och kodpunkt för ikoner från Font Awesome 4.7.0
- fa-music

Förkortningar
- MIDI - Musical Instrument Digital Interface
- MC - Master of Ceremonies
- AUX - Auxiliary (hjälpare)
- BPM - Beats Per Minute
- RCA - Radio Corporation of America
- XLR - Cannon X Series Latch Rubber
- MP3 - MPEG-1 Audio Layer 3
- EMO - Emotional
- OST - Original Sound Track
- LSS - Last Song Syndrome
- EDM - Electronic Dance Music
- R&B - Rhythm and blues
- RnB - Rhythm and blues
- Hi-fi - High fidelity
- HiFi - High fidelity
- DD - Dolby Digital
- STIM - Svenska Tonsättares Internationella Musikbyrå
- SAMI - Svenska Artisters och Musikers Intresseorganisation
- SMHoF - Swedish Music Hall of Fame
Filändelser
- .mp3
- .midi
- .wav
Platser
- Studio

Aktiviteter





Uttag
- Toslink
- Line in
- DIN
- XLR

Format
- CD
- Kassettband



Produkter
Video









Applikationer
- Genius
- Spotify
- Sveriges radio
- Pacemaker
- Shazam
- Socialmist
- Soundcloud
- SoundHound
- deezer
- Traktor
- Podcaster
- last.fm
- Musixmatch
- I like radio
- SONOS

Priser
Sjukdomar
- Tinnitus


Tävlingar
Ljud kan inte färdas genom vakuum.


Bolag
- Grammofonbolag
- EMI
- Columbia
- Universal

Stilar











Tjänster
- Acapela group
- Bandsintown
- deezer
- freesound
- Groove shark
- Hypem
- last.fm
- Brain.fm
- Mixcloud
- Napster
- Newgrounds
- Playlists.net
- Shazam
- Soundcloud
- SOUNDCLOUD
- Spotify
- TIDAL
- Wimp
- You Tube Musik

Sociala medier
Film
- The sound of music ()







Program


Företag

Yrken


Tävlingar


Tv-kanaler

Välgörenhet

Modul

Skolor
Kända personer
- Jan Gradvall
- Joakim Berg
Länkar
Kuriosa

Externa länkar
- Musikbojel.org
- Cdon.se
- Mtv.se
- The sounds.com Better of dead
- Melodytubes - Skriv in text och hitta låten

















Artister
- BMTH
- EDX
- AM43
- 3OH!3
- KYGO
- MDNA


Staty
- Sången
Taggar i HTML
<audio>
<source>
Pitch shift with time stretch
function playSound(file, speed=1, pitchShift=1, loop=false, autoplay=true) {
/*
Use the play() method to start the audio. if pitchShift is true
use the stop() method to stop the audio and destroy the object.
If pitchShift is false use the pause() method to pause and set
the attribute currentTime to 0 to reset the time.
*/
if(pitchShift) {
/*
After weeks of searching, I have finally found a way to pitch shift audio.
Thank you Mozilla.
2018/03/31:
https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode/playbackRate
https://github.com/mdn/webaudio-examples/tree/master/decode-audio-data
https://www.w3schools.com/jsref/prop_audio_loop.asp
Original comments:
use XHR to load an audio track, and
decodeAudioData to decode it and stick it in a buffer.
Then we put the buffer into the source
*/
audioCtx = new (window.AudioContext || window.webkitAudioContext)();
source = audioCtx.createBufferSource();
request = new XMLHttpRequest();
request.open('GET', file, true);
request.responseType = 'arraybuffer';
request.onload = function() {
var audioData = request.response;
audioCtx.decodeAudioData(audioData, function(buffer) {
myBuffer = buffer;
songLength = buffer.duration;
source.buffer = myBuffer;
source.playbackRate.value = speed;
source.connect(audioCtx.destination);
source.loop = loop;
},
function(e){"Error with decoding audio data" + e.error});
}
request.send();
source.play=source.start
} else {
source=new Audio(file)
source.playbackRate=speed
source.loop=loop
}
if(autoplay) {
source.play()
}
return source
}