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Musik
Namn och kodpunkt för ikoner från Font Awesome 4.7.0
(den sista versionen som var helt gratis)
- fa-music

Förkortningar
- MIDI - Musical Instrument Digital Interface
- MC - Master of Ceremonies
- AUX - Auxiliary (hjälpare)
- BPM - Beats Per Minute
- RCA - Radio Corporation of America
- XLR - Cannon X Series Latch Rubber
- MP3 - MPEG-1 Audio Layer 3
- EMO - Emotional
- OST - Original Sound Track
- LSS - Last Song Syndrome
- EDM - Electronic Dance Music
- R&B - Rhythm and blues
- RnB - Rhythm and blues
- Hi-fi - High fidelity
- HiFi - High fidelity
- DD - Dolby Digital
- STIM - Svenska Tonsättares Internationella Musikbyrå
- SMHoF - Swedish Music Hall of Fame
Filändelser
- .mp3
- .midi
- .wav
Platser
- Studio
Aktiviteter
Uttag
- Toslink
- Line in
- DIN
- XLR
Format
- CD
- Kassettband
Produkter
Video
Applikationer
- Genius
- Spotify
- Sveriges radio
- Pacemaker
- Shazam
- Socialmist
- Soundcloud
- Soundhound
- deezer
- Traktor
- Podcaster
- last.fm
- Musixmatch
- I like radio
- SONOS
Priser
Sjukdomar
- Tinnitus
Tävlingar
Ljud kan inte färdas genom vakuum.
Bolag
- Grammofonbolag
- EMI
- Columbia
- Universal
Stilar
Tjänster
- Acapela group
- Bandsintown
- deezer
- freesound
- Groove shark
- Hypem
- last.fm
- Brain.fm
- Mixcloud
- Napster
- Newgrounds
- Playlists.net
- Shazam
- Soundcloud
- SOUNDCLOUD
- Spotify
- TIDAL
- Wimp
- You Tube Musik
Sociala medier
Film
- The sound of music ()
Program
Företag
Yrken
Tävlingar
Tv-kanaler
Välgörenhet
Modul
Skolor
Kända personer
- Jan Gradvall
- Joakim Berg
Länkar
Kuriosa
Externa länkar
- Musikbojel.org
- Cdon.se
- Mtv.se
- The sounds.com Better of dead
- Melodytubes - Skriv in text och hitta låten
Artister
- BMTH
- EDX
- AM43
- 3OH!3
- KYGO
- MDNA
Staty
- Sången
Taggar i HTML
<audio>
<source>
Pitch shift with time stretch
function playSound(file, speed=1, pitchShift=1, loop=false, autoplay=true) {
/*
Use the play() method to start the audio. if pitchShift is true
use the stop() method to stop the audio and destroy the object.
If pitchShift is false use the pause() method to pause and set
the attribute currentTime to 0 to reset the time.
*/
if(pitchShift) {
/*
After weeks of searching, I have finally found a way to pitch shift audio.
Thank you Mozilla.
2018/03/31:
https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode/playbackRate
https://github.com/mdn/webaudio-examples/tree/master/decode-audio-data
https://www.w3schools.com/jsref/prop_audio_loop.asp
Original comments:
use XHR to load an audio track, and
decodeAudioData to decode it and stick it in a buffer.
Then we put the buffer into the source
*/
audioCtx = new (window.AudioContext || window.webkitAudioContext)();
source = audioCtx.createBufferSource();
request = new XMLHttpRequest();
request.open('GET', file, true);
request.responseType = 'arraybuffer';
request.onload = function() {
var audioData = request.response;
audioCtx.decodeAudioData(audioData, function(buffer) {
myBuffer = buffer;
songLength = buffer.duration;
source.buffer = myBuffer;
source.playbackRate.value = speed;
source.connect(audioCtx.destination);
source.loop = loop;
},
function(e){"Error with decoding audio data" + e.error});
}
request.send();
source.play=source.start
} else {
source=new Audio(file)
source.playbackRate=speed
source.loop=loop
}
if(autoplay) {
source.play()
}
return source
}